by Thomas Mar 13,2025
In a recent interview, Mateusz Tomaszkiewicz, former lead quest designer of The Witcher 3: Wild Hunt, revealed CD Projekt Red's initial reservations about successfully integrating a grand narrative within an open-world structure.
Image: steamcommunity.com
“Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience,” stated Tomaszkiewicz.
CD Projekt Red initially worried that the game's ambitious story might conflict with the open-world design. However, the team pressed forward, resulting in the creation of one of the most critically acclaimed RPGs ever made—The Witcher 3: Wild Hunt. Today, Tomaszkiewicz leads the team at Rebel Wolves, currently developing The Blood of Dawnwalker. Set in an alternate medieval Eastern Europe with dark fantasy elements, vampires are central to the game's narrative.
The Blood of Dawnwalker is in development for PC, PlayStation 5, and Xbox Series X|S. While an official release date remains unannounced, a gameplay reveal is expected this summer.
"Clair Obscur: Expedition 33 Hits 1 Million Sales in 3 Days"
Roblox Deep Descent: January 2025 Codes Revealed
How to Feed Villagers in Necesse
Ragnarok V: Returns Beginner's Guide - Classes, Controls, Quests, Gameplay Explained
Bitlife: How to Complete the Renaissance Challenge
"Ōkami 2: Capcom, Kamiya, and Machine Head Discuss Sequel in Exclusive Interview"
Bahiti Hero Guide: Mastering the Epic Marksman in Whiteout Survival
Top 10 Liam Neeson Films Ranked
Stellar Blade x NIKKE Doro Collab Meme Goes Viral
Dec 17,2025
Activision Tests AI for Next Blockbuster Game
Dec 17,2025
Pikmin Bloom to Celebrate Day of the Dead Next Month
Dec 16,2025
Wingspan Asia Debuts with Cross-Play Feature
Dec 16,2025
New Love and Deepspace Event: Witnessed by Deepspace
Dec 14,2025