by Christopher May 03,2025
Dive into the thrilling yet terrifying world of *R.E.P.O.*, where every mission is a nerve-wracking dance with danger. As you explore abandoned sites to salvage valuable items, you'll encounter a host of sinister creatures, each with their own unique quirks and deadly abilities. Surviving in *R.E.P.O.* means adapting your strategies to outsmart these monsters and safely return to your truck with your team intact. Some creatures lurk in silence, waiting for the perfect moment to pounce, while others make a loud racket, drawing attention but offering a chance to prepare. Stealth is crucial, as many monsters are drawn to sound, forcing you to move quietly. Others, however, rely on sight, making direct confrontation a risky game of cat and mouse.
With such a diverse cast of monsters, understanding which ones to prioritize and which to simply avoid can make all the difference. In *R.E.P.O.*, as in any survival game, knowledge is your greatest ally. By learning the behaviors, attack patterns, and damage capabilities of these creatures, you and your team can better navigate the dangers and increase your chances of success.
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Easy to get around unless overwhelmed.
Tier 3 – Deadly if caught unawares.
Tier 4 – The deadliest monsters. Can one-shot players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed right. |
Gnomes | 1 | They do little damage and are easily killed. |
Animal | 1 | Each one deals little damage, and they are easily picked up. They destroy any Gnomes they run over. |
Hidden | 1 | He can carry you back to the truck or into a monster, but doesn’t deal any damage himself. |
Shadow Child | 1 | Don’t look at it, and it won’t hurt you. |
Spewer | 1 | Once attached to you, it can be used against other monsters. Leaves you unharmed. |
Bowtie | 2 | Slow monster unless annoyed (but even then, not very fast). Its breath can damage, but it’s easy to avoid. |
Peeper | 2 | Does little damage once its gaze is locked with yours, but if other monsters are around, it can be more than a nuisance. |
Chef | 2 | They can easily roll into each other, killing themselves. Can’t get you if you hide up high. |
Bangers | 2 | You have 10 seconds to get away once their dynamite ignites – only a problem if caught in the explosion. |
Huntsman | 3 | Hunts purely on sound – so if you’re quiet (or the duck doesn’t give away your position), you’re safe. However, if shot, it could end your run. |
Rugrat | 3 | Super strong and can kill by throwing objects at the player. A vase can be a one-shot for a low-level player. |
Upscream | 3 | Relentless like Animal, but deals far more damage. If multiple spawn, they could all take you down together. |
Mentalist | 3 | They have poor eyesight but great hearing, so it’s possible to run and hide. However, each hit deals 50 damage and more than one can spawn at a time. |
Trudge | 3 | Extremely slow and loud, so you can hear it coming a mile away, but if caught, it’s game over, even with some health upgrades. |
Reaper | 4 | Slow until they see you, and then they speed up. You can hear them coming, and it’s possible to get away, but without health upgrades, you’re dead in a few seconds. |
Clown | 4 | Charges when it sees you and has two attacks, a kick and a laser. Both deal deadly damage. |
Robe | 4 | Silent and often sees you before you see it. Can get under furniture to get you and will pursue quickly. Deadly if caught. |
Headman | 4 | Relentless in its pursuit of you, its bite deals 50 damage each time and can quickly overwhelm even the most prepared player. |
Now that you're armed with knowledge about the threats lurking in *R.E.P.O.*, take a look at our other guides for more strategies on how to confront these fearsome foes and emerge victorious.
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