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Square Enix Reveals Kingdom Hearts 4, Promises Unforgettable Experience

by Logan May 22,2025

Square Enix has reaffirmed yesterday's roundabout confirmation that Kingdom Hearts 4 is still in development with a new message on social media, complete with images that leave no doubt about the game's progress. This comes on the heels of the announcement that Kingdom Hearts Missing-Link, the GPS-based action-RPG for mobile, has been canceled. However, Square Enix took the opportunity to reassure fans that the team is "hard at work" on Kingdom Hearts 4.

"We’re currently working hard on Kingdom Hearts 4 and will continue pouring ourselves into the game’s development. We’re dedicated to making this an experience that lives up to your expectations!" stated the first of two posts, accompanied by a collage of screenshots. These images offer glimpses of characters, cinematics, combat, platforming, and an imposingly large enemy, giving fans a sneak peek into what to expect.

You can view the images in the slideshow below:

Kingdom Hearts 4 Screenshots May 2025

View 8 Images

"We’ve seen how excited you are, and we are truly grateful from the bottom of our hearts," the second post added. "We are equally excited and can’t wait to share more about Kingdom Hearts IV when the time is right. Until then, we appreciate your patience. Thank you for your continued support."

This update marks the first official news about the highly-anticipated sequel in months, following a tiny, cryptic tease for Kingdom Hearts 4 back in January. Despite being revealed in September 2022 with a full cinematic trailer, developer Square Enix has been relatively silent until now.

Kingdom Hearts series director Tetsuya Nomura has hinted that Kingdom Hearts 4 will, after 22 years and 18 games, finally shift the Kingdom Hearts narrative towards its conclusion.

Regarding the canceled action-RPG Kingdom Hearts Missing-Link, Square Enix expressed "heartfelt apologies to everyone who have been looking forward" to it. The project was canceled because it was "determined that it would be difficult [...] to offer a service that players would find satisfactory over a long period of time."