by Chloe Mar 13,2025
In a recent Bloomberg interview, Avowed's second game director, Carrie Patel, revealed the tumultuous journey behind the game's development, including the discarding of two years' worth of work. Obsidian Entertainment initially conceived Avowed as a blend of Destiny and Skyrim, aiming for a cooperative, massively open-world experience with multiplayer components.
The 2020 teaser trailer generated considerable buzz, but it masked the game's far-from-finished state. Months later, the decision was made to completely scrap the project and begin again. The teaser trailer now serves as a reminder of a discarded prototype, vastly different from the final release.
Following the reboot, Carrie Patel took the reins as game director, reimagining the project. She moved away from the Skyrim and Destiny influences, abandoning the open-world design and multiplayer features. Instead, Obsidian opted for their signature zone-based structure, focusing on a compelling single-player narrative deeply rooted in the lore of Pillars of Eternity.
This mid-development restart presented monumental challenges, comparable to filmmaking without a script. Teams worked intensely amidst uncertainty as leadership solidified a unified vision. Despite these obstacles, development continued for another four years before Avowed's eventual release.
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