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Complete Arcane Lineage Boss Guide – How to Beat Them All

by Jason Aug 07,2025

In *Arcane Lineage*, bosses range from solo-able for new players to requiring multiple teams for victory. Each presents unique challenges and mechanics, demanding strategic thinking and patience. Conquering these formidable foes yields some of the game's best loot and items. This guide will prepare you for the battles ahead.

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Table of Contents

Arcane Lineage Boss List

BossLocationDifficulty
**King Slime**Around the CityEasy
**Yar’thul, the Blazing Dragon**Inside Mount ThulNormal
**Thorian, the Rotten**Deep in the Cess GroundsHard
**Mettrom’s Vessel**Deeproot CanopyVery Hard
**Seraphon**Unlocked by ranking up in the Church of RaphionHard
**Arkhaia**Unlocked by ranking up in the Cult of ThanasiusVery Hard

King Slime

While considered a mini-boss, the King Slime shouldn't be underestimated, especially by low-level players. Note that it doesn't yield soul points.

King Slime Location

The King Slime spawns after 100 Slimes are killed on the server. It appears near the city closest to the last slain slime, announced on the Quest Board. The quest has two steps: find and kill the King Slime. This quest has a 30-minute server-wide cooldown.

King Slime Fighting Strategy

The King Slime has 400 HP (600 HP if Corrupted), the lowest of any boss. Its main attack is summoning Slimes, which can overwhelm players. It also uses AOE poison attacks. Bring potions and cleansing abilities. Focus on eliminating summoned Slimes before attacking the King Slime directly. Its AOE attacks only inflict poison, not direct damage.

AttacksEnergy CostEffect
**Slime Creation**1Summons a Slime.
**Crush**0Attacks a party member.
**Poison Eruption**2AOE poison attack. Undodgeable.
**Scalding Spray**3AOE poison attack. Undodgeable.

King Slime Drops and Rewards

Possible drops: Random Tier 1 Equipment, Slime Buckler, Gelat Ring. Quest rewards: Ferrus Skin, Potion, Small Health Potion, Essence, Gold.

Yar’thul, the Blazing Dragon

A fire-type boss using fire-based attacks. Most attacks inflict Inferno and Burning, requiring preparation. Resistant to fire and physical damage, weak to Hex damage.

Yar’thul Location

Deep within the Desert lies Mount Thul, a volcano. Yar’thul awaits at the end of Mount Thul's corridors.

Yar’thul Fighting Strategy

Yar’thul has 1200 HP (1800 HP if Corrupted). Its high damage output makes it a race against time. Below 50% health, it enters a second phase, summoning meteors that inflict stuns and healing reduction. The Dragon Ring and Pristine-level accessories are recommended. The Corrupted version has lifesteal.

AttacksEnergy CostEffect
**Inferno**0Automatic Inferno status effect. Undodgeable.
**Fire Claw**0Light damage.
**Magma Pillar**2Magma pillar inflicting Inferno and Burn. Lasts 3 turns.
**Blaze Core**3Heals based on consumed Inferno stacks.
**Blaze Eruption**2Damages burning targets, applies Inferno and Burning.
**Magma Beam**4Massive damage beam. Undodgeable.
**Hellfire**1AOE damage and Burning stacks. Undodgeable.
**Armageddon**6Below 50% health, summons a meteor inflicting massive damage, stun, and healing reduction. Undodgeable.

Yar’thul Drops and Rewards

Guaranteed rewards: Absolute Radiance, Permafrost Curse, Wild Impulse, Heavenly Prayer, Breath of Fungyir, Narhana’s Sigil, Reality Watch, Shifting Hourglass, Ring of the Dragon, The Void Key (Corrupted Yar’thul). Possible drops: Dragontooth Blade, Dragonbone Gauntlets, Dragonbone Spear, Dragonflame Shield, Memory Fragment, Soul Dust, Phoenix Tear, Resplendant Essence, Lineage Shard, Skyward Totem.

Thorian, the Rotten

A corrupted creature resistant to most elements but weak to Holy damage.

Thorian Location

Thorian resides in the Deeproot Canopy within the Cess Grounds. Head right upon entering the Cess Grounds.

Thorian Fighting Strategy

Thorian has 2600 HP (3900 HP if Corrupted). Attacking twice with the same attack type causes it to heal 150% of the damage dealt. Use varied attack types. It's highly weak to Holy damage. Below 50% health, it unleashes a devastating attack inflicting Plague, Curse, and Hexed (15-turn cooldown).

AttacksEnergy CostEffect
**Cursed Wave**2Damages 3 party members, chance to inflict Curse.
**Overflowing Curse**0Minigame; failure inflicts Plague. Undodgeable.
**Cess Breath**1AOE damage and debuffs.
**Warped Crush**1Damages 3 party members.
**Blasphemous Obliteration**5Below 50% health, inflicts Plague, Curse, and Hexed. Undodgeable.
**Hexed Burst**1AOE damage, chance to apply debuffs.
**Plague Rupture**2Applies a random debuff then massive damage based on debuff count.

Thorian Drops and Rewards

Guaranteed rewards: Absolute Radiance, Permafrost Curse, Wild Impulse, Heavenly Prayer, Breath of Fungyir, Stellian Core, Metrom’s Amulet, Darksigil, Ring of Blight, The Void Key (Corrupted Thorian). Possible drops: Blightrock Dagger, Blightwood Staff, Memory Fragment, Soul Dust, Phoenix Tear, Resplendant Essence, Lineage Shard, Skyward Totem.

Metrom’s Vessel

A raid boss requiring a Void Key (obtained from corrupted bosses) and spawning on a global timer.

Metrom’s Vessel Location

Location is announced server-wide after spawning.

Metrom’s Vessel Fighting Strategy

Metrom's Vessel has 10,000 HP (15,000 HP if Corrupted). It has two phases with different mechanics. Phase 1 focuses on destroying wings to reduce damage negation; Phase 2 involves managing offensive and defensive wing modes and minions. Coordination and consistent debuff application are crucial.

Phase 1 Attacks

AttacksEnergy CostEffect
**Rendering Slash**0Damage and Weakness stacks.
**Deathbound**1Applies Sundered stacks to 2 players.
**Eclipse**1Self-buff.
**Invoke Shadeblades**3Summons Shadeblades (200 HP each). Undodgeable.
**Hexed Rend**3AOE debuff. Undodgeable.
**Oblivion**550% max HP damage and Curse. Undodgeable.

Phase 2 Attacks

AttacksEnergy CostEffect
**Oblivion + Eclipse**1Rendering Slash followed by Hexed Rend.
**Unyielding Fury**2AOE debuff (Blind and Hexed). Undodgeable.
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