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"The First Berserker: Khazan Unveils Combat Mechanics in New Trailer"

by David May 14,2025

"The First Berserker: Khazan Unveils Combat Mechanics in New Trailer"

Neople, a subsidiary of the renowned South Korean gaming giant Nexon, is set to revolutionize the gaming scene with the launch of its highly anticipated hardcore RPG slasher, *The First Berserker: Khazan*. Scheduled for release on March 27 across PC, PlayStation 5, and Xbox Series, this game promises an intense and engaging experience. To build excitement, the developers have unveiled an eight-minute gameplay trailer that delves into the game's intricate combat system.

The trailer highlights three fundamental combat principles: attacking, dodging, and defending. While defending consumes a significant amount of stamina, perfectly timed blocks can drastically reduce stamina drain and minimize stun effects. On the other hand, dodging, which requires precise timing and quick reflexes, uses less stamina and maximizes invulnerability frames during evasive maneuvers. As with many soulslike games, mastering *The First Berserker: Khazan* depends heavily on how adeptly players manage their stamina during combat.

Should stamina be depleted, Khazan enters a state of exhaustion, rendering him completely vulnerable to enemy attacks. This mechanic can be strategically used against enemies with stamina bars—players can exhaust their foes' stamina before launching devastating attacks. For enemies without stamina bars, their resilience can be gradually eroded through relentless attacks. These encounters demand patience, precise positioning, and impeccable timing, yet they are balanced by the fact that monster stamina does not regenerate over time.