by Emery Jan 18,2025
This extensive interview with Christopher Ortiz (kiririn51) of Sukeban Games delves deep into the creation of their acclaimed titles, VA-11 Hall-A and the upcoming .45 PARABELLUM BLOODHOUND. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges of porting to various platforms, including the abandoned iPad version. He also reflects on the evolution of Sukeban Games, his collaborations with key team members like MerengeDoll and Garoad, and the inspirations behind the games' unique aesthetics and soundtracks.
The conversation touches upon Ortiz's influences, including Suda51 and The Silver Case, and his thoughts on the current state of indie game development. He offers fascinating insights into the design process for .45 PARABELLUM BLOODHOUND, revealing inspirations drawn from cities like Milan and Buenos Aires, and the game's unique battle system. The interview also explores the character design of Reila Mikazuchi, drawing parallels to the work of Meiko Kaji.
Ortiz shares personal anecdotes about the development process, including setbacks and moments of self-doubt, while highlighting the team's dedication and camaraderie. He discusses the positive fan reception to .45 PARABELLUM BLOODHOUND, future plans for the game (including potential console releases and the lack of planned DLC), and his personal preferences, from coffee to favorite games.
The interview concludes with a reflection on The Silver Case's enduring influence on Ortiz's work and a look at his current gaming interests. It's a comprehensive and engaging discussion offering a rare glimpse into the creative mind behind these unique and captivating video games.
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