Home >  News >  Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

by Charlotte Feb 19,2025

The beloved plumber duo, Mario and Luigi, almost got a grittier makeover in their latest game, but Nintendo stepped in to keep things classic. Let's delve into the art direction journey of Mario & Luigi: Brothership.

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Exploring Diverse Artistic Styles

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Image from Nintendo and Acquire

According to a December 4th Nintendo website "Ask the Developer" article, Acquire, the game's developers, initially envisioned a more rugged and edgy Mario and Luigi. However, Nintendo felt this deviated too far from the established characters' identities.

Developers Akira Otani and Tomoki Fukushima (Nintendo) and Haruyuki Ohashi and Hitomi Furuta (Acquire) aimed for "3D visuals that would highlight the series' unique charm," differentiating it from other Mario games. This led Acquire down an experimental path, resulting in a surprisingly edgy Mario design.

Furuta recounted the humorous experience of proposing this edgier style, only to receive feedback from Nintendo emphasizing the need to maintain the recognizable Mario & Luigi aesthetic. Nintendo provided a document outlining the core elements defining the brothers' established visual identity. Furuta admitted initial hesitation, questioning whether the rugged design truly resonated with players' expectations. This feedback ultimately clarified the direction.

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

The team ultimately blended the appeal of illustrated elements (bold outlines, striking eyes) with the charm of pixel animations, creating a unique visual style for the game. Otani added that while Nintendo encouraged Acquire's unique style, preserving the essence of Mario was paramount; a delicate balance was sought.

Navigating Development Challenges

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Acquire, known for titles like Octopath Traveler and the Way of the Samurai series, typically produces less vibrant, more serious games. Furuta acknowledged their natural inclination towards darker RPG aesthetics. Developing a game based on a globally recognized IP also presented unique challenges for a studio not accustomed to collaborating on established characters.

Ultimately, the creative process yielded positive results. The team's decision to emphasize the fun and chaotic nature of the Mario & Luigi series, coupled with Nintendo's design insights for clarity and accessibility, resulted in a brighter, more user-friendly game world.