by Henry Jul 14,2025
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Developers behind Monster Hunter Wilds face challenges when considering new weapon types for the series. Learn how they balance existing weapons across titles and discover what’s coming in the MH Wilds x MH Now collaboration event.
Despite over a decade without a new addition, the idea of introducing a 15th weapon type into the Monster Hunter franchise remains open. In an interview with PCGamesN on February 16, 2025, Monster Hunter Wilds Director Yuya Tokuda shared insights into the creative process and potential future changes.
Players will have access to 14 distinct weapon types in Monster Hunter Wilds, the same number available since Monster Hunter 4, which introduced the Insect Glaive. While no concrete plans are set, Tokuda confirmed that the team has explored the possibility during the development of both Monster Hunter: World and Wilds. “It’s not off the table for any particular reason—it’s just that we never really decided that we wanted to for the recent titles,” he explained.
The challenge lies in designing a weapon that feels unique without overlapping too much with existing ones. Tokuda elaborated, “With each title we always adjust all the weapon types and maybe bring new concepts to them and their relationships with each other to make them feel fresh. We also bring new depth with new combos and moves. The resources and time that it takes to do that is something that, in every case since the last weapon was added, we’ve always decided were better spent bringing the whole lineup to a better place than to simply start adding another new one in.”
Capcom continues to refine gameplay mechanics with features like Focus Mode and Power Clash introduced in Monster Hunter Wilds. The development team carefully balances weapons to ensure each feels true to its identity while evolving alongside player expectations.
Tokuda noted that the team actively listens to community feedback from beta testing but emphasized the importance of maintaining a weapon’s core identity: “We don’t want to change anything so drastically that it doesn’t feel like that weapon anymore.”
When asked about balancing strategies across different entries, Tokuda said, “We have a concept in mind for each title where we think, ‘This is how the Insect Glaive will feel, this is how the Great Sword will feel.’ That’s just a concept, though—you can design it and test it, but it’s really only when the players get it in their hands that you can see if the concept is matching the reality and they’re having the experience you thought they would have.”
Regarding specific adjustments made for Monster Hunter Wilds, Tokuda acknowledged the complexity of streamlining mechanics from Iceborne: “With the weapons in Wilds, one particularly difficult balancing decision was with the predecessor title being Iceborne—a lot of things were added to each weapon’s upper echelons of moves and abilities because it was an expansion and was adding in the master rank difficulty level.” He added, “People who were playing a given weapon in Iceborne were assumed to have mastered the basics and it was going beyond that with adding new combos and moves and abilities.”
Ultimately, Monster Hunter Wilds represents a fresh direction. Tokuda stated, “That was something that I took a lot of care to decide—not just to keep things because players liked it in the last game, but [ask if] it actually fits in with my concept for the play feel of this game.”
Phase 2 of the Monster Hunter Now and Monster Hunter Wilds collaboration event is set to launch on February 28, 2025, in celebration of the latter’s release. This phase will introduce Chatacabra into Monster Hunter Now, along with 12 new Hope-themed weapons inspired by Monster Hunter Wilds. Additionally, two exclusive layered armor sets—Hope-style and Seikret mount-themed—will be available for players to collect.
Players can earn in-game vouchers through limited-time quests, which can later be used in Monster Hunter Wilds. These include items such as Mega Potion, Dust of Life, Energy Drink, Well-Done Steak, and Dash Juice. Vouchers are cross-platform compatible, allowing fans to redeem them regardless of where they play Monster Hunter Wilds.
During a press briefing for Season 5 on February 18, 2025, Niantic Senior Producer Sakae Osumi hinted at more collaborations ahead. “This is the beginning of the collaboration between Monster Hunter Wilds and Monster Hunter Now, and we are planning to do more down the road,” she revealed. “I would like to get more monsters from Wilds. We will work on it closely with Capcom.”
Monster Hunter Wilds is scheduled for release on February 28, 2025, across PlayStation 5, Xbox Series X|S, and PC platforms. Stay tuned for more updates and official announcements regarding the game and its collaborative events.
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