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Clair Obscur: Expedition 33's Breakout Success Is Kicking Up Tired Arguments Over Turn-Based Games

by David May 13,2025

The topic of turn-based games has been a staple in role-playing game (RPG) discussions for years, often sparking debates about their place amidst more action-oriented systems. The recent release of Clair Obscur: Expedition 33 has reignited these conversations, particularly in relation to the direction of iconic RPG series like Final Fantasy.

Clair Obscur: Expedition 33, which launched last week, has garnered widespread acclaim, including from IGN. The game proudly showcases its inspirations, featuring a turn-based combat system, Pictos to equip and master, zoned-out "dungeons," and an overworld map. Producer Francois Meurisse, in an interview with RPGsite, emphasized that the game was always intended to be turn-based, drawing direct inspiration from classics like Final Fantasy VIII, IX, and X. Additionally, the game incorporates elements from Sekiro: Shadows Die Twice and Mario & Luigi, blending quick-time events with traditional turn-based mechanics for a unique gameplay experience.

This blend has sparked significant discourse, particularly on social media, where fans have used Clair Obscur's success to counter arguments against turn-based systems, notably those related to the Final Fantasy series. Naoki Yoshida, during the media tour for Final Fantasy XVI, discussed the shift towards action-based mechanics, citing changing audience preferences, especially among younger players. This shift is evident in recent Final Fantasy titles like XV, XVI, and the VII remake series, each of which has attracted both praise and criticism.

However, the narrative around turn-based games is more nuanced. While Square Enix has moved Final Fantasy towards action, they have not abandoned turn-based RPGs entirely. Games like Octopath Traveler 2, SaGa Emerald Beyond, and the upcoming Bravely Default remaster for Switch 2 demonstrate continued support for the genre. The idea that Clair Obscur represents what Final Fantasy "should" be doing oversimplifies the complexities of game development and the distinct identities of each series.

Historical debates, such as those around Lost Odyssey and comparisons between Final Fantasy VII and VI, highlight the ongoing nature of these discussions. Sales considerations, as mentioned by Yoshida, also play a significant role in game design decisions. Clair Obscur: Expedition 33 has achieved impressive sales, with 1 million copies sold in three days, yet Square Enix's expectations for Final Fantasy are typically higher.

The success of turn-based games like Baldur's Gate 3 and Metaphor: ReFantazio challenges the notion that they struggle to succeed. Clair Obscur's success is a testament to the potential of mid-budget RPGs, alongside titles like Visions of Mana and Ruined King. However, whether this signals a need for a radical shift in the Final Fantasy series remains uncertain, given the broader challenges in the gaming industry.

Ultimately, the key takeaway is the importance of authenticity in game development. Projects that genuinely reflect the creative vision of their developers, like Clair Obscur, can achieve significant success. As Swen Vincke of Larian Studios noted about Baldur's Gate 3, investing in a high-budget game that the team is passionate about can yield high results. This approach encourages a focus on creating compelling, original content rather than rehashing old debates.